All troops spawn at Level +2 for x seconds and gain 1 supply every x seconds.
(+Duration +Bonus supply interval)
All tactics are played at Level +2 for x seconds and gain 1 supply every x seconds.
(+Duration +Bonus supply interval)
Reduce damage taken by your Base and Bunkers by x% for x seconds.
(+Damage reduction % +Duration)
Troops spawn from the base with more units for x seconds
(+Higher Spawn Count% +Duration)
Tanks cost 1 less supply to spawn for x seconds and move x% faster
(+Duration +Bonus Movement Speed %)
Adds x% bonus armor and x% damage reduction to all friendly non-building troops.
(+Bonus Health% +Damage Reduce%)
All troops will spawn with x% bonus damage and x% bonus movement speed for x seconds.
(+Bonus Damage% +Bonus Movement Speed% +Duration +Effect Duration)
Firebombs at Player Level x strike the battlefield for x seconds.
(+Duration +Player Level)
Spawns all your troops at once at Player Level x
(+Troop Level)
Covers enemy side of the battlefield near their base with X barbed wires at Player level x
(+Number of Barbs +Player Level)
Spawns 2 Outposts on your side of the field at % health.
(+Current Health +Player Level)
Enemy units wander aimlessly for x seconds and permanently lose damage % dealt.
(+Duration +Damage Dealt Reduce)
All damage done to bunkers or bases instead heals them by x% for x seconds.
(+Heal % +Duration)
Freezes vehicles in place and drains health for x seconds.
(+Duration +Vehicle Damage +Vehicle Damage per Tick +Tick Duration)
Drops x groups of paratroopers at Player Level x across the battlefield.
(+Paratroopers Spawns # +Player Level +Riflemen Spawn Count)
Dive Bombs at Player Level x strike the battlefield for x seconds.
(+Duration +Player Level)